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Christopher James Huff <chr### [at] maccom> wrote:
> It would theoretically be possible to duplicate the tessellation patch
> in POV-Script using trace(). It'd be a lot slower, and wouldn't have any
> advantages over the patch.
Actually the patch uses internally trace() to get the intersection points
with the surface (or at least the patch which I made does). :)
In fact, I first made the tesselation with pov-SDL with the exact same
principles as the patch itself, but it was really, really slow, which was
the reason I decided to make it as a patch.
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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